Steam Revenue Forecaster

Forecast your indie game launch:

Updated for 2026 benchmarksRuns 100% in your browser

Calibration

Optional. Plug in real pre-launch data to grade each signal and auto-suggest forecast inputs.

Your game

Forecast inputs

Release model

Choose whether the game ships straight to 1.0 or goes through Early Access first.

Advanced assumptions

Year 1 outlook

Net to studio over 1 year after Steam's 30% cut, refunds, and regional/discount haircuts.

Pessimistic

$90k

Base

$170k

Optimistic

$332k

Net copies sold over 1 year

17,069

Net per copy after Steam cut

$10

Break-even copies

Enter budget above

What moves the needle

Each driver swung through a defensible range with all others held at base. Coral = pessimistic swing, teal = optimistic swing. Sensitivity and deal comparisons use the 1-year figure as the stable reference.

Deal stress test

Compare publisher offers against a self-published baseline.

Self-published baseline

$170k

100% of post-Steam revenue to studio.

How the math works

A plain-language tour of the model and its assumptions.