Calibration
Optional. Plug in real pre-launch data to grade each signal and auto-suggest forecast inputs.
Your game
Forecast inputs
Release model
Choose whether the game ships straight to 1.0 or goes through Early Access first.
Advanced assumptions
Year-1 forecast
Net to studio after Steam's 30% cut, refunds, and regional/discount haircuts.
Downside
$92k
Base
$174k
Upside
$340k
Year-1 net copies sold
17,444
Net per copy after Steam cut
$10
Break-even copies
—
Enter budget above
What moves the needle
Each driver swung through a defensible range with all others held at base. Red = downside swing, teal = upside swing.
Deal stress test
Compare publisher offers against a self-published baseline.
Self-published baseline
$174k
100% of post-Steam revenue to studio.
How the math works
A plain-language tour of the model and its assumptions.